Monday, 19 November 2012

Topology

 
Topology Drawing is a useful practice to do before begining the 3D Modelling. It allows you to work out the mesh for your object, based from 2D drawings.
 
 
Here I've overlayed a line drawn rough estimate on top of my 2D character design.

 
Overall, if this topology drawing is anything like the final model, then it shall be successful and able to be animated well. However I've highlighted Red, in this drawing that there is an N-gon around the mouth. I will need to change the mesh in order to avoid this as they can become challenging on curved objects, artifact and shading errors can come up and it will show during animation.
 
The orange highlight I have is merely pointing out that there is too much geometry on the arms which is unneccesary, so I can reduce this to help render times.

Making a Final Character Design (Part 2)

 
After I had created my character design. I thought about the issues of praticality and difficulty I would have in the modelling process stage. And I learnt for my character to have long thick hair would have been very difficult to create with my current learning experience and would have been very time comsuming. So I decided that I wanted to choose a previous design I created before.
 
This character will continue to have the same personality I imagined, with a slightly more light hearted persona. Including the tree like features. This chacter infact because it's long and skinny, is closer resembling to the stick figured body frame I had in mind.
 
 
After I decided to use this design. I drew some different facial poses and head angles. Then created a proper character turn around drawing, which will be very useful in the character modelling stage as it'll give me direction on how the character should look at each rotated angle.