Tuesday, 11 December 2012

Types of Animation Rigs

I've looked at various types of rigs that Animators have produced for deforming objects. Each rig has its own way on affecting the behaviour of the object and how it moves.

Anim Curve 3D (Animationrigs.com)
 


This type of rigging reminds me of the F-cure editor in Maya. It is controlled in the perspective view and is used for objects such as an bouncing ball. The longer the curves are, the slower the movement is. This rig is effective, since a keyframe can be moved at any time in this open space. It's a very basic form of rigging.

Posemonkey (Animationrigs.com)


This method of rigging, controls a character using fixed poses and the inbetweens are generated from theses set positions. Much like using a animation tween.
 
Posemaster (Animationrigs.com)
 
 
This rigging system allows you to change the facial expression and mouth flap to full animate a talking, expressionate face.

Mirroring (Animationrigs.com)



This rig doesn't deform the object, but makes the object follow the position of the controlling plane. This could be used for moving things around, such as a car.

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