This is my Completed Character Animation. This version is vastly improved from the previous version, with more animation displaying more interaction and emotion. Better lighting and shadowing. It took approximately 4 days to render this at 1080p, ultimately due to using final gathering which dragged out the render time unneccessarily.
Whilst i'm happy with what i've achieved. If I had time, I would have like to go back and fix the weighting around the ankles. Another problem which I noticed after watching this render a few times was that the body snaps during some movements. If I moved some of the positions more inwards, this will reduce the joints snapping in the last part of the movements. I would also like to increase the penumbra angle on some of the spot lights to reduce the roundness shape and blend the lighting together more so. Plus I would like to further experiment with the skin texture and coloured light beams.
Whilst i'm happy with what i've achieved. If I had time, I would have like to go back and fix the weighting around the ankles. Another problem which I noticed after watching this render a few times was that the body snaps during some movements. If I moved some of the positions more inwards, this will reduce the joints snapping in the last part of the movements. I would also like to increase the penumbra angle on some of the spot lights to reduce the roundness shape and blend the lighting together more so. Plus I would like to further experiment with the skin texture and coloured light beams.
After creating this i've become aware of areas where I need to develop my knowledge and skills. I would like to keep developing my use of lighting, texturing, weighting and making adjustments to optimise render times and quality.
I feel this character has successfully matched the criteria needed to convey personality, emotion, weight and interaction within the animation.
I feel this character has successfully matched the criteria needed to convey personality, emotion, weight and interaction within the animation.
Haha, I don't know how I came across this, but it was interesting to check this blog :D Reminds me of my time in computer graphics university.
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