It's important that the Polygon count is considered for the complexity of the model's planned movements. For example, you will likely find more edge loops around a characters arms, elbows and shoulders. These are areas in which the arms and legs would bend, the higher the poly-count, the smoother the model will be.
Looking at these examples, you can compare the uses:
This model is much more prepared for movement. You can see the increased number of edge loops at the knees and elbows of this character. The Stomach even has a high number of vertexes which would allow for the stomach to smoothly move with the rest of the body's movements.
It'll be very important as I design my own character to take into consideration of the required movements I will be needing to make, as this will affect how the designed character is modelled.
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